Soccer 11v11 Game Rules

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Rules for 11v11 soccer follow FIFA Laws of the Game with the following exceptions:

League Administration

Players

  • All players must be registered, with completed liability waiver, profile photo and paid membership.
  • Photo should be a clear head-and-shoulders shot that accurately resembles the player, with no obstructions such as sunglasses or hats.
  • Memberships are valid from September 1st and expire on August 31st.
  • Memberships are non-refundable.

Rosters

  • All players must be on the team roster prior to playing.
  • Teams may have up to twenty-five (25) registered players on the roster.
  • No additions to team rosters after kickoff of the 8th game of the season
  • No player may be registered for more than one team in the same division.
  • Only two players registered in the highest division may play on a team registered in lower divisions.

Game Format

  • A full team is 11 (10+GK).

Division Assignments

  • League may reallocate teams and divisions up to the 6th game of the regular season to balance divisions.

Payments

  • Players are responsible for payment of their membership.
  • The league may remove players from rosters for non-payment of membership fees.
  • Team Manager is responsible for the team fee and any surplus will be returned to the Team Manager for distribution.
  • The league may remove teams from schedules and/or cancel games (without notice) for fee non-payment.

Schedules & Schedule Changes

  • In order for a team to be scheduled, a full deposit and eight (8) rostered players is required.
  • Schedule change requests may be sent to leagues@hamiltonindoor.com. Requests made at least 72 hours in advance will initiate requests to all affected teams and if agreeable to all teams will be confirmed. No schedule changes will be made without all team managers' agreement.
  • Once playoff game schedules are posted, they are considered final and games will not be rescheduled for any reason. Playoff scheduling requests must be made prior to the playoff schedule being released but they are not guaranteed.

Forfeits

  • A forfeit occurs when a team has less than 7 players. If a team is short players and would like to add a non-roster player in order to avoid forfeit, that player must be a current member, with paid membership and completed waiver, and be approved by the opposing team prior to the start of the game. If a non-roster player is used without prior opposing team consent, the game is a forfeit.
  • Notice of forfeit by a team must be made at least 48 hours in advance and sent to leagues@hamiltonindoor.com. Failure to notify the league will result in a $100 fine that must be paid 72 hours prior to the start of the next game.
  • Forfeited games are recorded as 3-0 wins for the opposing team.

Protests

  • Teams may only protest an opposing player's eligibility before the start of the game.
  • If an opposing player arrives late, their eligibility to play may be protested up until halftime.
  • Late players, with the opposing team's consent, may enter the field of play after the start of the 2nd half.
  • During playoff games, no late players may enter the field of play after the start of the 2nd half.
  • Protests are reviewed and adjudicated by the discipline committee. Protest decisions by the discipline committee are final.

Mercy Rule

  • Maximum recorded goal difference in a game is 7 goals.

Scores

  • Default and no-show games are recorded as a 3-0 loss for the absent team.
  • A fifteen (15) minute grace period will be provided to teams to meet minimum requirements (7 players), the game clock will start at the scheduled start time.
  • Games abandoned, for whatever reason (major injury, power outage, etc.), will have the score at the time the game was abandoned recorded as the result.

    Standings

    Ranks & tie breakers are determined using the following sequence:

    1. points where win = 3, tie = 1 and loss = 0
    2. number of wins
    3. goal differential
    4. goals scored
    5. head to head

    Game Ready Policy

    Players safety and well-being of our participants are of utmost importance. To ensure an enjoyable and secure experience for all players, we have established the following guidelines for being "Game Ready"

    • Players must be mentally, physically, and emotionally fit to participate in our games. This includes being free from the influence of alcohol, drugs, or any other substances that may impair judgment or coordination.
    • Players should refrain from participating if they are experiencing physical discomfort, illness, or emotional distress that may impact their ability to play safely.
    • Players must not have any physical conditions or injuries that could pose a risk to themselves or others during gameplay. This includes, but is not limited to, wearing braces, casts, or any other items that could potentially cause harm.
    • Individuals who are beyond a certain stage of pregnancy (as determined by a Doctor's advice) are advised not to participate due to potential risks to themselves and their health.
    • All uniforms or accessories on your person must be in compliance with our Players Equipment rules (below).
    • Players are expected to exercise personal responsibility and consider the safety of themselves and others at all times during gameplay.

    Failure to comply with the "game ready" policy may result in the player being asked to refrain from participating in the current or future games.

    Spectators

    • Spectators are only permitted on the opposite side of the field from the players benches.
    • All players in the team technical area must be on the game sheet and identified with a number.
    • All coaches must be identified as such and on the game sheet.
    • Ejected or suspended players/coaches are not permitted in the team technical area.

    Players Equipment

    Shin Pads & Footwear

    • Mandatory shin pads (concealed by socks or track pants), and cleats.
    • Players not wearing shin pads must leave the field immediately.
    • Metal cleats are not permitted.

    Braces & Casts

    • Sport-specific (light weight, smooth, soft exterior, plastic) braces are acceptable.
    • Bubble wrapped metal braces and plaster casts are acceptable if they provide sufficient cushion (as decided by the referee) and safety to other players.
    • Aggressive, sloppy and/or dangerous play while wearing a brace or cast is not acceptable.
    • Players wearing a brace or cast assume all liability to the safety of themselves and all other participants as a result of their choice.

    Jewellery

    • Necklaces, bracelets, chains, and hooped earrings must be removed.
    • Fitbits are allowed if they are covered with a wrist band that provides sufficient padding.
    • Studded earrings can be taped.
    • Wedding rings can be taped or covered.
    • Removal of all piercing and body jewellery is STRONGLY RECOMMENDED for all players.
    • Referees will not turn away players with taped piercings and body jewellery, however, if a player wishes to play with jewellery (however concealed) they assume all responsibility and liability to the safety of themselves and all other participants as a result of their choice.

    Glasses

    • Active Sports Eyewear with a head strap is STRONGLY RECOMMENDED for players who require corrective eyewear.
    • Referees will not turn away players who do not have Active Sports Eyewear, however, if a player wishes to play with glasses they must have a head strap and they assume all responsibility and liability to the safety of themselves and all other participants as a result of their eyewear choice.

    Clothing

    • Head coverings may be worn although it is STRONGLY RECOMMENDED the fabric of such be elastic and tight fitting so as not to become a strangulation and/or tripping hazard. Players wearing head coverings during play assume all responsibility and liability to the safety of themselves and all other participants as a result of their clothing choice. Referees will not turn away players who wear head coverings.
    • Shorts, track pants and/or tights are the preferred clothing while playing soccer, however, players may choose to wear alternate/additional clothing during play as long as the player is clearly identifiable as to which team they belong to and have their number clearly visible on their back.

    Jerseys

    • Players must each have a unique number on the back of their jersey.
    • Team colours should not conflict with each other or with the referee. Goalkeepers shall wear colours which distinguish them from each other, the other players and from the referee.
    • If there is a colour conflict, it is the responsibility of the home team to wear an alternate colour or acquire pinnies 
    • In playoffs, if there is a colour conflict, it is the responsibility of the lower ranked team to wear an alternate colour or acquire pinnies.

    Game Rules

    Game Duration

    • League games are 2x45min minutes with a five (5) minute half time.
    • Clock may be stopped or time may be added, at the discretion of the referee, for injury, player cautioning, sending off, or any other circumstances resulting in loss of playing time.

    Substitutions

    • Unlimited substitutions on goal kicks, team's own throw-ins, after a goal.
    • Teams can piggyback on opposing teams substitutions.

    Tie Breaks

    • If time and conditions allow, playoff games will have one (1) 15 minute extra time golden goal period.
    • Best of five (5) penalty kicks to determine a game winner using any player on the roster.

      Penalty Kick (to determine winner)

      If at the end of the match one team has a greater number of players than its opponents, that team must reduce its numbers to the same number as its opponents and only those players are eligible to take penalty kicks. Any ineligible player(s) must be identified to the referee and must not take part in penalty kicks.

      • Best of five (5) penalty kicks to determine a game winner.
      • If required, after both teams have taken three kicks and the score is still level, kicks continue until one team has scored a goal more than the other from the same number of kicks.

        Penalty Kicks (to determine winner)

        If at the end of the match one team has a greater number of players than its opponents, that team must reduce its numbers to the same number as its opponents and only those players are eligible to take penalty kicks. Any ineligible player(s) must be identified to the referee and must not take part in penalty kicks.

        • Best of three (3) penalty kicks to determine a game winner.
        • If required, after both teams have taken three kicks and the score is still level, kicks continue until one team has scored a goal more than the other from the same number of kicks.
        • Any player sequence is acceptable, including in COED leagues.

          Penalties & Discipline

          Yellow Cards

          • Yellow cards are recorded beside the offending player on the game sheet.
          • If a player accumulates 3 yellow cards in the regular season, they are issued a one game suspension. Cards are wiped out at the end of the regular season, however, if a player accumulates his 3rd yellow in the last regular season game, they must sit their first playoff game. 
          • If a player accumulates 6 yellow cards in the regular season, they are issued a two game suspension. Cards are wiped out at the end of the regular season, however, if a player accumulates their 6th yellow in the last regular season game, they must sit out their first two playoff games.

          Red Cards

          • The offending player must leave the facility. Red is noted on the game sheet and report completed after the game.
          • The offending team must play short for the remainder of the game.
          • Players shown a Red Card are assessed penalties according to the HamOnt Sports Discipline Table 
          • Players receiving a Red Card will automatically miss at least the next one (1) game.
          • Players receiving a suspension will be subject to an un-appealable $50 fine that must be paid 72 hours prior to the start of the players Return to Play date.
          • Two (2) Yellows = Red.
          • Verbal or physical abuse directed towards an official is an automatic red card and will result in additional discipline which may include ejection.
          • Any player or team ejected for disciplinary purposes will forfeit all fees paid.

          Sin Bin (Yellow Card + Temporary Dismissal)

          • If a player receives a Yellow card for dissent by word or action directed towards the referee, the player will receive the Yellow card AND be directed towards the "Sin-Bin" and temporarily dismissed. The referee will indicate a temporary dismissal by showing a Yellow card and then clearly pointing with both arms to the players bench.
          • If a goalkeeper receives the temporary dismissal, the team may select another on-field player to serve the time.
          • The offending team must play short for 9 minutes.
          • The temporary dismissal period begins when play restarts after the player has left the field of play. Once the temporary dismissal period has been completed, the player can return from the touchline with the referee’s permission, which can be given while the ball is in play. The referee has the final decision as to when the player can return. A temporarily dismissed player can not be substituted until the end of the temporary dismissal period.
          • A player who is still serving a temporary dismissal at the end of the match is permitted to take part in kicks from the penalty mark (penalties).
          • A temporarily dismissed player should remain within the technical area.
          • A temporarily dismissed player who commits a cautionable (YC) or sending-off (RC) offense during their temporary dismissal period will take no further part in the match and may not be replaced or substituted

          Bench Clearing Incidents

          Leaving the bench to engage in an altercation not only endangers the safety of our players and referees but also tarnishes the reputation of our league.

          • If a team or team(s) leave the bench, referees will automatically abandon the game.
          • The result of the game will be determined by the Discipline Committee for any games abandoned due to an incident.
          • Any individual (player/coach/manager) entering the field of play without the permission of the referee will receive an automatic dismissal (red card) and must leave the field of play.
          • Any further discipline resulting from a bench clearing incident will be reviewed by the Discipline Committee.

          Discipline and Suspensions

          The league is committed to providing a safe and enjoyable space for all to play.

          • All discipline incidents are reviewed by a committee.
          • All cases are adjudicated using the Discipline by Review (DBR) system.
          • The Discipline Committee meets weekly and posts decisions on the Discipline Page.
          • Decisions of three (3) or less games are final.
          • Suspensions of four (4) or more games may be appealed in writing from the team manager or suspended player to zach@hamiltonindoor.com
          • Players receiving a suspension will be subject to an un-appealable $50 fine that must be paid 72 hours prior to the start of the players Return to Play date.
          • Any player or team who is suspended or ejected will forfeit all payments, and payments of related groups towards future activities. There will be no refunds or credits for players or teams that are suspended or ejected from our leagues.